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Inside Macintosh:


QuickDraw GX Objects

Inside Macintosh: QuickDraw GX Objects gets you started with QuickDraw GX, the object-based graphics programming environment. Read this book before any others in the QuickDraw GX suite to learn how to create powerful and flexible graphics and text-handling applications.

Inside Macintosh: QuickDraw GX Objects starts with an overall introduction to QuickDraw GX and its objects, and then describes how you can create and draw graphical elements using the fundamental object types: shape objects, style objects, ink objects, color-related objects, transform objects, view-related objects, tag objects. After reading this book, consult the following books for specific applications of QuickDraw GX objects:

For information on the QuickDraw GX programming environment and several supporting utilities, see Inside Macintosh: QuickDraw GX Environment and Utilities. For information on creating printing extensions and printer drivers that work with QuickDraw GX, see Inside Macintosh: QuickDraw GX Printing Extensions and Drivers.


Availability Click below to obtain Inside Macintosh: QuickDraw GX Objects in any of the following formats.
Printed Acrobat (6212K) DocViewer (3487K)

Book Contents
Figures, Tables, and Listings
Preface - About This Book
Chapter 1 - Introduction to QuickDraw GX
Chapter 2 - Shape Objects
Chapter 3 - Style Objects
Chapter 4 - Colors and Color-Related Objects
Chapter 5 - Ink Objects
Chapter 6 - Transform Objects
Chapter 7 - View-Related Objects
Chapter 8 - Tag Objects
Glossary

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© Apple Computer, Inc.
7 JUL 1996